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Mini motorways guide
Mini motorways guide






  1. MINI MOTORWAYS GUIDE HOW TO
  2. MINI MOTORWAYS GUIDE FULL

  • Don’t cluster your driveways, yes clustering your driveways will give cars one or two extra blocks to speed up, this is a worthwhile reason to do it if they’re directly next to a junction.
  • Or if you’re going from two groups of houses to a shop and you have no roundabout or traffic light, have the two roads meet at the shop driveway, and not at an intersection. So if you’re connecting a neighbourhood to two or more shops (which I recommend you always avoid if feasible), if you don’t have a traffic light for an efficient junction, then don’t create a junction at all and instead just connect from one shop driveway to the other.
  • Shop entrances and house entrances are both driveways.
  • The practical result of this is that assuming you have no roundabouts or traffic lights to spare, when hooking up houses to a shop you should path the road so that all of the houses connect directly to the road with their driveway to avoid creating junctions

    MINI MOTORWAYS GUIDE FULL

    I’ll correct those values if anyone in the comments has quantified the difference in speed by counting frames for a full speed car (5 uninterrupted blocks of space to speed up), driveway slowdown, and junction slowdown. Taking visible estimations I’d estimate the ratios as: max speed: 1, driveway slowdown: 0.9, junction speed 0.25. Yes driveways do slow down your cars compared to max speed, however they don’t slow your car down anywhere near as much a junction. Re-arranging major roads or motorways at this point in the game is a death sentance unless you have a spare motorway you can use to maintain traffic while you rebuild. Now it’s all about keeping throughput as high as possible and blocking for the purpose of ensuring predictable future house spawns are able to access destinations. Late game: The map is close to full, re-routing is basically limited to already established roads and areas you blocked off.This phase ends when all of the shops have spawned and house spawns start being irratic with seemingly random colours being dotted into gaps. Mid game: You need to start segregating here as traffic jams are now possible, this is where you’re setting up the major paths you’re going to be carrying through into late game.Early game: From the start of the game up until roughly 1000 points, in this phase of the game you can frankly make all of the wrong choices and you’ll be fine, roads are quiet and you can happily connect lots of roads you’ll want to segregate for the purpose of conserving roads so you can use them in blocking.

    mini motorways guide mini motorways guide

  • Neighbourhoods: houses of the same colour spawn in clusters, future houses of these neighbourhoods spawn within two blocks of another house in the neighbourhood.
  • Well that’s what this guide is for, I hope you learn something helpful. All of those tiny efficient changes you can make and obscure mechanics.

    MINI MOTORWAYS GUIDE HOW TO

    Now you want to know how to start pushing for higher scores to get into the top 200. Now with a bit of practice you’re easily getting 2.5k+ every game as you’re able to smash through the early and mid game. So you figured out the basics, segregate your roads, don’t let traffic cross wherever you can and use diagonals roads as much as you can. Lesser Known Advanced Mechanics Introduction Traffic Lights, Roundabouts, and Junctions.so try to avoid them and try to make real life like road exits which are not usually 90 degrees but more like 30 to 45 degrees. Rather simple thing to know but intersections slow cars down sometime even force them to stop.Yes more cars means more pins picked but it also means more traffic and longer travel times so keeping your segments simple and isolated is important. Traffic means more travel time which leads to waiting pins, usually you want to add more houses to that road.Try to seperate different colors as best as you can to reduce traffic

    mini motorways guide

  • Generally mid-lenght distance (about 10 pieces of road) 2 houses for square and 4 houses for circle workplaces is sufficient.
  • If the road is short (3-5 piece of road from house to workplace) even 1 house can support a square workplace because before a new pin is produced car will be back at its house for another pick up so it can leave again.
  • Any house can pick it so make smaller segments that meet required amount. Remember that houses dont demand things It’s workplaces that produce pins that must be collected.
  • You dont need a really big road connection.
  • You may leave some houses without road connection.
  • Which means you dont need to connect every house.
  • mini motorways guide

    You only lose if the Workplace pins are not collected by cars 5 Crucial Things to Know to Go Over 2000+ Pins These are first 5 things that I wish I knew as a beginner.








    Mini motorways guide