

Texture:SetNonBlocking( ) Texture:SetRotation( angle ) - Applies a counter-clockwise rotation to the texture. Texture:SetColorTexture( r, g, b ) - Creates a solid-color texture Texture:SetDesaturated( flag) - Set whether this texture should be displayed with no saturation ( Note: This has a return value) Texture:SetDesaturation( ) Texture:SetGradient( orientation, minR, minG, minB, maxR, maxG, maxB) Texture:SetGradientAlpha( orientation, minR, minG, minB, minA, maxR, maxG, maxB, maxA) Texture:SetHorizTile( horizTile) - Sets whether the widget should adjust horizontal texture coordinates based on texture and widget dimensions. New in 1.11 Texture:IsSnappingToPixelGrid( ) Texture:SetAtlas( atlasName ) Texture:SetBlendMode( mode) - Defines the AlphaMode. Texture:GetVertexOffset( vertexIndex) Texture:GetVertTile( ) Texture:IsDesaturated( ) - Gets the desaturation state of this Texture. Texture:GetTextureFileID( ) Texture:GetTextureFilePath( ) Texture:GetVertexColor( ) - Gets the vertex color for the Texture. Texture:GetTexelSnappingBias( ) Texture:GetTexture( ) - Gets this texture's current texture path. Texture:GetDesaturation( ) Texture:GetHorizTile( ) Texture:GetNonBlocking( ) Texture:GetNumMaskTextures( ) Texture:GetRotation( ) Texture:GetTexCoord( ) - Gets the 8 texture coordinates that map to the Texture's corners - New in 1.11.


Texture:GetAtlas( ) Texture:GetBlendMode( ) - Returns the AlphaMode. Most methods relate to setting appearance or source information. In Lua the layer is an argument to CreateTexture(), and in XML and tags surround. jpg file.Īs a kind of LayeredRegion, Texture is always inside a layer within a Frame (or any type inheriting from Frame).

Parent Dexter's Mom is the mother of Dexter and Dee-Dee, and the wife of Dexter's Dad.
